Welcome to my
Portfolio!

By Sean Brandon

I am excited to have you here and to present my projects and abilities thus far!
There are three tabs to choose from. The first being my more notable software application projects. The second has a selection of my more notable game development oriented projects. The third is my resume. Please enjoy and contact me if you have any questions at seanbrandon333@gmail.com

Escape Room: Egyptian Tomb

This 3D game replicates the challenge of real-life escape rooms, making the experience accessible from home. It is a first-person, single-player game with a time challenge set in an Egyptian tomb. You must complete three unique rooms, each with its own design and puzzles, including physics-based ones. The game features an inventory system, interactive objects, splash screens, a start menu, in-game menus, sound effects, cinematics, and a cohesive visual style. Available as a Windows executable on itch.io. Please ensure your PC meets the necessary requirements to run this full-fledged 3D game smoothly.

Relaxing River

Relaxing River is a simple and relaxing game mobile game for players to enjoy. I created every aspect of it myself (besides the music) using Godot Game Engine and MS Paint 3D. The gameplay consists of the player controlling a kayak moving down a river while avoiding obstacles and collecting berries. It is 2D top down pixel art single player game with a high score system. The game is available on Google Play throught the link below.

Duel

Duel is a game I made in my free time during a spring break. It took about a week to create from start to finish. It is based on a road trip game I played with friends as a kid. In the game, you duel with an AI opponent and have to make decisions like Load, Dodge, or Shoot while managing your own ammunition (It helps to keep track of their ammunition as well by the way). The game, besides a few artistic assets such as the music, was made solely by me and is available on Google Play.

Hydra Invaders

Hydra Invaders was my first real step into making a game with a game engine on my own. It is a cross between the concept of the Hydra (cut one head off and two grow back) and the classic arcade game, Space Invaders. In addition, I added some of my own touches such as ship selection, a shield, and a nuke. It was created solely by myself, besides a few artistic assets, and is available on Google Play.

Color Dungeon

Color Dungeon was created as the final project in a game development class I took. I was in a group with two other students; we came up with the concept and made the game together. This game was made as a team and our tasks were never clearly divvied up. We all had input and contributions to the entire game. However, in general, I worked mostly on player movement, the health systems, the final boss, and refinement of all the mechanics in general such as shooting. Color Dungeon is available for play on itch.io.

Cure of the Undead

Cure of the Undead is a hyperlink story-based game, akin to Choose Your Own Adventure novels, that I created as a part of a game development class I took. The focus of this assignment was to understand branching narratives and pacing. The storyline(s) as well as the rest of the game was created solely by myself and is available to play on itch.io.